Showing posts with label Pictorium. Show all posts
Showing posts with label Pictorium. Show all posts

Saturday, September 28, 2013

Halloween Haunt 2013 opening night review

 
Many thanks to CGA for inviting me to the Media/VIP event for Halloween Haunt's opening night. The food was great, and Madame Marie's interaction with us was hilarious!

In addition to the dinner, being VIPs we were given a one-time use front of the line pass (which we later used for Dia de los Muertos), two pairs of 3D glasses and Gold Striker ERT.


After my brother and I checked in and entered the park, we ran into CGA's Roger and Ryan, who told us that Gold Striker was open. It was truly a walk on, no line whatsoever, and I was told to sit wherever I wanted. I chose row 12, which gives great airtime going down the first drop. With the exception of a few people riding in the front, the entire train was empty, a pretty surreal experience.

Using our VIP passes, the security guard let us into the area that was blocked off to the public. We headed over to Madame Marie's Voodoo Chophouse.


Sunday, September 1, 2013

Halloween Haunt 2013 website now up

Great America's Halloween Haunt website is now live, featuring details of this year's event.

Of note this year is two new mazes, Zombie High (located in a new building behind Grizzly) and Dia de los Muertos (replacing Club Blood in the Pictorium).

A new show, Funhouse Express, will be in Action Theater, although it's not known yet if it will be replacing Happy Feet or will be shown in the long-dormant right side of the theater.

Blades of Horror will be performed in Great America Theater.

Black Widow's Cavern will not return, and will not be replaced with a new attraction.

Saturday, November 3, 2012

End of season recap and 2013 predictions

CGA's season ended on Oct. 28, and now is a good time to look back on the 2012 season, easily the best I've had since I started going in 2008. My highlights and predictions for next season are as follows: 

The reason why 2012 was so great. This picture was taken in early September, and a lot has changed since then.

Highlights

- Gold Striker construction! I'm sure this is everybody's highlight. The first time I saw that picture of land clearing back in May was probably the best moment I've had yet as a CGA fan.

- Five-person raft on Didgeridoo Falls (with fellow Theme Park Review members). Never before have I felt a near-death experience on a ride. If I hadn't held on, I would have certainly fell out. Easily got a foot or so out of my seat!

-Trying out the body slides for the first time. Can't wait to go on these again!

- Five-person Logger's Run.

- Kiddy ride takeovers: Pumpkin Patch, Woodstock's.

- Haunt!

- Mini-ERT session on Drop Tower to end the season.

- Firefall open for the first day and whole season. Also, getting a backwards flip and flying over the water, Stealth-style.

- Getting addicted to Flying Eagles.

Predictions for next season

- Gold Striker opens in late April/early May, and the ride consists of 50 percent tunnels. My goal is to be there on media day (please be on a Sunday!).

- That ugly blue on the Pictorium gets repainted to at least match Gold Striker.

- An older flat ride is removed. Amid all this excitement for Gold Striker, it wouldn't surprise me if a ride is ripped out for no apparent reason (remember, this is still CGA, after all).

- Demon's red train returns, orange gets sent back to rehab.

- Cabin #1 on Drop Tower returns, another (I'm going to say #4) goes down for the rest of season.

- No new mazes for Haunt, but Werewolf Canyon gets the next "Revamp'd" treatment.

- New shows.

- An announcement for a 2014 water slide, but nothing more.

Sunday, September 30, 2012

Halloween Haunt 2012 opening night review

Talk about a busy opening night. Attendance was easily doubled compared to opening night last year, which can only be a good thing for the park. This time, CGA prepared for the lines by setting up a maze of queue ropes for each maze on opening day, and yes, you have to walk through all of them (Beware of the line Nazis!)

Toy Factory's queue was nearly half full by 9 p.m. and Massacre Manor was nearly full. Although, for some reason, Club Blood was nearly empty all night (possibly because it's gotten even harder to find).

Being the first night, there were a lot of glitches. The songs for Cornstalkers, Toy Factory and Dead Man's Cove were off for a while, and I even saw a mechanic fixing some electrical box about halfway through Club Blood.

Also because it was the first night, scare zones were pretty much non-existent, especially Dead Man's Cove. Underworld Alley is still my favorite.

Here are my rankings of the mazes, from best to worst, based on opening night experience. A few shake-ups in my rankings from last year:

Sunday, December 18, 2011

Lost Attractions: The IMAX Pictorium Theater

Welcome to “Lost Attractions,” a new series that looks at defunct rides and attractions at California’s Great America. Starting off the series is the IMAX Pictorium.


Ever wondered what that big building is next to the Star Tower? Today, it’s used for storage and the Club Blood maze at Halloween Haunt. However, at one time it was known as the Lockheed IMAX Pictorium Theater, featuring a 65 foot tall by 89 foot wide screen. The Pictorium ran from 1978 until 2001, and remained closed until a one-weekend opening in 2004. It has since been closed for good.